Game audio with FMOD and Unity / Ciarán Robinson.
Material type:
TextPublisher: New York : Routledge, Taylor & Francis Group, 2019Description: 266 pages ; 25 cmContent type: - text
- unmediated
- volume
- 9781138315969
- 9781138315976
- 794.815 23 ROB
- QA76.76.C672 R6336 2019
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Special Collelction | Nagananda International Institute for Buddhist Studies(NIIBS) | 794.815 ROB (Browse shelf(Opens below)) | 08665 | Not for loan | 08665 |
Includes index.
Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.
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