Game audio with FMOD and Unity /

Robinson, Ciarán,

Game audio with FMOD and Unity / Ciarán Robinson. - 266 pages ; 25 cm

Includes index.

Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.

9781138315969 9781138315976

2018053387


Unity (Electronic resource)


Video games--Programming.
Computer sound processing.
Video games--Sound effects.

QA76.76.C672 / R6336 2019

794.815 / ROB