| 000 | 02164cam a22003858i 4500 | ||
|---|---|---|---|
| 999 |
_c5080 _d5080 |
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| 001 | 20733468 | ||
| 003 | OSt | ||
| 005 | 20241220134201.0 | ||
| 008 | 181106s2019 nyu 001 0 eng | ||
| 010 | _a 2018053387 | ||
| 020 |
_a9781138315969 _q(hbk ; alk. paper) |
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| 020 |
_a9781138315976 _q(pbk ; alk. paper) |
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| 020 |
_z9780429455971 _q(ebk) |
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| 040 |
_aDLC _beng _cDLC _erda _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bR6336 2019 |
| 082 | 0 | 0 |
_a794.815 _223 _bROB |
| 100 | 1 |
_aRobinson, Ciarán, _eauthor. |
|
| 245 | 1 | 0 |
_aGame audio with FMOD and Unity / _cCiarán Robinson. |
| 264 | 1 |
_aNew York : _bRoutledge, Taylor & Francis Group, _c2019. |
|
| 300 |
_a266 pages ; _c25 cm |
||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 500 | _aIncludes index. | ||
| 505 | 0 | _aGame engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game. | |
| 630 | 0 | 0 | _aUnity (Electronic resource) |
| 650 | 0 |
_aVideo games _xProgramming. |
|
| 650 | 0 |
_aComputer sound processing. _9695 |
|
| 650 | 0 |
_aVideo games _xSound effects. |
|
| 776 | 0 | 8 |
_iOnline version: _aRobinson, Ciarán, author. _tGame audio with FMOD and Unity _dNew York, NY : Routledge, 2019 _z9780429850349 _w(DLC) 2018053712 |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2ddc _cSC |
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