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008 060912s2004 caua 001 0 eng d
010 _a 2006282802
015 _aGBA442462
_2bnb
016 7 _a012929863
_2Uk
020 _a0596005555
035 _a(OCoLC)ocm56089097
040 _aXIB
_cXIB
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_dUKM
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042 _alccopycat
050 0 0 _aQA76.76.C672
_bB68 2004
082 0 4 _a006.3
_222
_bBOU
100 1 _aBourg, David M.
245 1 0 _aAI for game developers /
_cDavid M. Bourg and Glenn Seemann.
250 _a1st ed.
260 _aSebastopol, CA :
_bO'Reilly,
_cc2004.
300 _axv, 371 p. :
_bill. ;
_c23 cm.
500 _a"Creating intelligent behavior in games"--Cover.
500 _aIncludes index.
650 0 _aVideo games
_xProgramming.
650 0 _aVideo games
_xDesign.
650 0 _aArtificial intelligence.
700 1 _aSeemann, Glenn.
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/fy0701/2006282802.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0715/2006282802-d.html
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy0912/2006282802-b.html
906 _a7
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_d2
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