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| 005 | 20231023123217.0 | ||
| 008 | 060912s2004 caua 001 0 eng d | ||
| 010 | _a 2006282802 | ||
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_a012929863 _2Uk |
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| 050 | 0 | 0 |
_aQA76.76.C672 _bB68 2004 |
| 082 | 0 | 4 |
_a006.3 _222 _bBOU |
| 100 | 1 | _aBourg, David M. | |
| 245 | 1 | 0 |
_aAI for game developers / _cDavid M. Bourg and Glenn Seemann. |
| 250 | _a1st ed. | ||
| 260 |
_aSebastopol, CA : _bO'Reilly, _cc2004. |
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| 300 |
_axv, 371 p. : _bill. ; _c23 cm. |
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| 500 | _a"Creating intelligent behavior in games"--Cover. | ||
| 500 | _aIncludes index. | ||
| 650 | 0 |
_aVideo games _xProgramming. |
|
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 | _aArtificial intelligence. | |
| 700 | 1 | _aSeemann, Glenn. | |
| 856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/toc/fy0701/2006282802.html |
| 856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy0715/2006282802-d.html |
| 856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy0912/2006282802-b.html |
| 906 |
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