TY - BOOK AU - Robinson,Ciarán TI - Game audio with FMOD and Unity SN - 9781138315969 AV - QA76.76.C672 R6336 2019 U1 - 794.815 23 PY - 2019/// CY - New York PB - Routledge, Taylor & Francis Group KW - Unity (Electronic resource) KW - Video games KW - Programming KW - Computer sound processing KW - Sound effects N1 - Includes index; Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game ER -